Rapala Pro Fishing PC Full Mega

Rapala Pro Fishing no es el primer juego de pesca que existe, pero sí que podría llegar a ser el primer simulador. O al menos, el simulador más completo hasta el día de hoy. Normalmente títulos anteriores que normalmentesolo vieron salida en ciertas consolas como la saga Exciting Bass o Sega Bass Fishing se caracterizaban por darle un toque arcade. Es decir, se exageraba la jugabilidad para que fuera más rápida y no fuera necesario saber mucho de pesca para divertirse un poco. A partir de la licencia de Rapala, se muestra un juego que llega a los apasionados del deporte y a los apasionados de los videojuegos. Es esencial saber usar los cebos adecuados para los peces adecuados y en las circunstancias adecuadas si queremos llevarnos la cena a casa. 202.342 hectáreas de terreno para poder pescar todo tipo de peces. Cada localización contiene datos reales en cuanto a su fauna, con una IA bastante buena que nos pondrá las cosas difíciles si queremos llegar a tener todos los trofeos. El enfoque de simulación es totalmente acertado y han dado de lleno en cuanto su ejecución.

Plataforma: PC
Idioma: Inglés
Tamaño: 309 MB
Formato: EXE
Genero: Simulación










Requisitos Mínimos

Sistema Operativo: Windows 2000/XP/Vista/7
Procesador: 800 MHz o superior
Memoria: 512 MB de RAM
Disco Duro: 500 MB de espacio libre
Tarjeta Gráfica: 64 MB
DirectX®: 9.0c

 

IFrame

VARIOS SERVIDORES

Rapala Pro Fishing:

Contraseña: www.blizzboygames.net

Para Instalar se descargan el archivo “.rar” una vez descargado lo descomprimen (la contraseña es: “www.blizzboygames.net” sin las comillas) y les quedará el instalador del juego, lo ejecutan (verán que el idioma es rarisimo, no se preocupen solo den click a las letras del centro). Una vez instalado ya lo podrán jugar full.

  • Jorge Derian

    pudiste resolverloo?? me sale igual xd

  • Jorge Derian

    hola blizz oye hay problemas para abrir el juego, aparece un error que segun violacion del sistema o algo asi, puedes solucionarlooo?? o que pasa con eso??

  • Ricardo Alberto Mendoza Mora

    HOLA PORQUE INTENTO ABRIR LOS LICK DE DESCARGA Y LLEVA A OTRA PAGINA QUE PASA

  • Mateo Soarez

    Hola!!! Puedes subir mas juegos como este me encantan 🙂

  • Mateo Soarez

    Holaaaa!!! Podrias subir mas juegos de pesca me encantan tanto detras de la pantalla o en la vida real

  • Deiker Ramirez

    blizz me sale un error despues que sale todas las movie pero cuando dice loading me sale un error AYUDA HELP

  • Jesus David Hernandez

    [SYSTEM ] #################################################################

    [SYSTEM ] ## CURENT BUILD : 1.0r 17:10:07 Aug 17 2004 ##

    [SYSTEM ] ## Debug features available : ##

    [SYSTEM ] ## * trace_system : system messages ##

    [SYSTEM ] ## * error_exit : throw errors ##

    [SYSTEM ] ## * guard/unguard : TRY/CATCH mechanism ##

    [SYSTEM ] ## * TRACE_ALLOCATIONS : Count memory allocations ##

    [SYSTEM ] ## * CONF_USE_CPP_EXCEPTIONS : Enable C++ exception handling ##

    [SYSTEM ] #################################################################

    [SYSTEM ] InitEngineDll Ok

    [SYSTEM ] InitCommonDll Ok

    [APP ] Registry error: unable to open registry !

    [APP ] Home Path = ‘…Rapala’

    [APP ] Application ‘Rapala Pro Fishing’ started

    [APP ] Current application path : F:Disco de 209Halo Ce MapsArchivos 577 by BlizzBoyGamesBinRapala.exe

    [APP ] Application received WM_ACTIVATEAPP: 1

    [APP ] Application received focus

    [INPUT ] Input acquire

    [SOUND ] Initializing sound…

    [DS ] Num of hardware channels (reported): 0 used:

    [DS ] Num of hardware channels (reported): 0 used:

    [PAK ] file ‘SHADERS.MTP’ not found

    [PAK ] file ‘shaders.mtp’ not found

    [DATA_ ] Loading shaders : ‘FXSHADERSFX_SHADERS.SCRIPT’

    [PAK ] Allocating one more handler! Total: 0/10 .

    [DATA_ ] Loading shaders : ‘FXSHADERSRAPALAFX.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPAK1_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPAK2_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPAM_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPAN_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPCL1_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPCL2_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPDD_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPFL1_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPFL2_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPMENU.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPMN1_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPMN2_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPTT_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSCOLORMAPTX_TER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKA2AIAK2.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKA2OTHERAK2OTHER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKA2ROCKAK2ROCKS.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKA2TREEAK2TREES.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKAAIAK_AI.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKAOTHERAK1OTHER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKAOTHERRAPALAFX.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKAROCKAK1ROCKS.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKATREEAK1TREES.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSAMAZONAIAM.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSAMAZONOTHERAMOTHER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSAMAZONROCKAMROCKS.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSAMAZONTREEAMTREES.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSARKANSASAIAN.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSARKANSASOTHERANOTHER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSARKANSASROCKANROCK.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSARKANSASTREEANTREE.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSCALIFORNIA2OTHERCL2OTHER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSCALIFORNIA2ROCKCL2ROCKS.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSCALIFORNIA2TREECLTREES.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSCALIFORNIAOTHERCLOTHER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSCALIFORNIAROCKCLROCKS.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSCALIFORNIATREECLTREES.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSCAUSTICANIM.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSDELTAAIDD.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSDELTAOTHERDDOTHER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSDELTAROCKDDROCKS.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSDELTATREEDDTREE.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDA2AIFL2.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDA2OTHERFL2OTHER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDA2ROCKFL2ROCK.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDA2TREEFL2TREE.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDAOTHERFLOTHER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDAROCKFLROCK.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDATREEFLTREE.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSMENUMENU_ALL.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSMENUWATER_MENU.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTA2OTHERMN2OTHER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTA2ROCKMN2ROCKS.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTA2TREEMN2TREES.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTAAIMN.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTAOTHERMNOTHER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTAROCKMNROCKS.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTATREEMNTREES.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSPROJ.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSTEXASAITX.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSTEXASOTHERTXOTHER.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSTEXASROCKTXROCK.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSTEXASTREETXTREE.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSTUTORIALOTHERTT_OTH.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSTUTORIALROCKTTROCKS.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSOBJECTSTUTORIALTREETTTREES.SCRIPT’

    [DATA_ ] Loading shaders : ‘LEVELSPLATFORM.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSBOATSBOAT.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSBOAT_TRAIL1.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSCOMMON_SHADERS.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSDEFAULT_SHADERS.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSFISHFISH_PC.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSFONT_SHADERS.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSFXBOATSTATIC_PC.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSFXBOATTRAIL_PC.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSFXWATERRAYS.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSHUMANSHUMANSHADERS.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSHUMANSMHUMANSHADERS.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSINEDITOR.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSITEMSITEMS.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSITEMSM_LINE.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSLOADINGSCREEN.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSLURELURE.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSMENUS.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSMENUMENU.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSMENUMENU_WATER.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSMENUMFISH_PC.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSMENUMLURE.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSMENUPAD.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSMENURIPPLE.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSROD_LINE.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSSKYADVANCEDSKY.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSSKYSKYS.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSSKYSTATICSKY.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSTRIGGER.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSVARS.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSWATERFALLM.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSWATERWHIRL2.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSWATER_RIVER.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSWATER_R_WIRL.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSWATER_SHADERS.SCRIPT’

    [DATA_ ] Loading shaders : ‘SHADERSWTPSPACE.SCRIPT’

    [SYSTEM ] LUA: ‘attempt to call a nil value’

    [SHADERMAN] Shader error ‘attempt to call a nil value’ from shader ‘ConsoleShader’

    [SYSTEM ] Couldn’t load shader ‘ConsoleShader’

    [APP ] ‘GameDll’ game version 1.0

    [APP ] ‘InterfaceDll’ interface version 1.0

    [SYSTEM ] *** LUA ‘MaterialManager’ USES FOR GC : 7k (nblocks = 7293)

    [SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 19k (nblocks = 19857)

    [SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 50k (nblocks = 51785)

    [SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 23k (nblocks = 24345)

    [SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 25k (nblocks = 26461)

    [SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 25k (nblocks = 25713)

    [SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 26k (nblocks = 27144)

    [SYSTEM ] Interface DLL is Ok

    [SYSTEM ] Game DLL is Ok

    [APP ] Entering main loop

    [SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 255k (nblocks = 261720)

    [SYSTEM ] fn=1, fps=0; tris= 0, rend(0.000) game(0.000) wait(0.000) sound(0.000) input(0.000) time=1.000000

    [SYSTEM ] FX: failed to load FxClasses.ini from ‘(null)’ resources

    [SYSTEM ] *** LUA ‘FxManager-Define’ USES FOR GC : 13k (nblocks = 13884)

    [PAK ] file ‘ZMTPMENU.MTP’ not found

    [PAK ] file ‘zmtp/menu.mtp’ not found

    [BSP ] reading chunk 12 (CHUNK_INFO); size = 160; pos = 8

    [BSP ] reading chunk 27 (CHUNK_DEBUG); size = 32; pos = 176

    [BSP ] reading chunk 40 (CHUNK_COLORMAP_TERRAIN); size = 263552; pos = 216

    [BSP ] reading colormap terrain

    [BSP ] reading chunk 43 (CHUNK_WATERREFLECTION); size = 32; pos = 263776

    [BSP ] reading chunk 17 (CHUNK_FOG); size = 32; pos = 263816

    [BSP ] reading chunk 39 (CHUNK_SKY_INFO); size = 32; pos = 263856

    [BSP ] reading chunk 13 (CHUNK_SKY); size = 67840; pos = 263896

    [BSP ] reading sky

    [BSP ] reading chunk 8 (CHUNK_ORIGIN); size = 32; pos = 331744

    [BSP ] reading chunk 19 (CHUNK_ZONES); size = 6272; pos = 331784

    [BSP ] reading chunk 21 (CHUNK_DRAWZONES); size = 96; pos = 338064

    [BSP ] reading chunk 0 (CHUNK_PLANES); size = 7648; pos = 338168

    [BSP ] reading chunk 1 (CHUNK_NODES); size = 191104; pos = 345824

    [BSP ] reading chunk 2 (CHUNK_LEAFS); size = 292096; pos = 536936

    [BSP ] reading chunk 30 (CHUNK_INV_BRUSHES); size = 416; pos = 829040

    [BSP ] reading chunk 36 (CHUNK_INV_MODELS); size = 32; pos = 829464

    [BSP ] reading chunk 31 (CHUNK_MODELS); size = 23776; pos = 829504

    [BSP ] reading chunk 35 (CHUNK_VEG_MODELS); size = 32; pos = 853288

    [BSP ] reading chunk 4 (CHUNK_PORTALS); size = 30688; pos = 853328

    [BSP ] reading chunk 24 (CHUNK_FOG_INFO); size = 32; pos = 884024

    [BSP ] reading chunk 5 (CHUNK_SHADERS); size = 32; pos = 884064

    [BSP ] reading chunk 22 (CHUNK_VIS_PACKED); size = 665152; pos = 884104

    [BSP ] reading chunk 28 (CHUNK_MODELS_VIS); size = 79552; pos = 1549264

    [BSP ] reading chunk 33 (CHUNK_TER_VIS); size = 744608; pos = 1628824

    [SYSTEM ] loading ter vis 744588; vislevel 3; cells 16

    [BSP ] reading chunk 6 (CHUNK_LIGHT); size = 128; pos = 2373440

    [BSP ] reading chunk 7 (CHUNK_ENTITIES); size = 2336; pos = 2373576

    [SYSTEM ] Pipeline: ‘PertRR’ failed to create vertex shaider

    [SYSTEM ] Pipeline: ‘PertRR’ failed to create vertex shaider

    [SYSTEM ] Pipeline: ‘PertRR’ failed to create vertex shaider

    [SYSTEM ] Pipeline: ‘PertRR’ failed to create vertex shaider

    [APP ] map ‘menu’ loaded succesfully

    [SYSTEM ] render GC 0

    [SYSTEM ] *** LUA ‘SpServer’ USES FOR GC : 10k (nblocks = 11028)

    [PAK ] file ‘typemap/menu.mat’ not found

    [SYSTEM ] LUA: ‘attempt to call a nil value’

    [SHADERMAN] Shader error ‘attempt to call a nil value’ from shader ‘CircleShader’

    [SYSTEM ] Couldn’t load shader ‘CircleShader’

    [SYSTEM ] END LOG : ‘menu.list’

    [PAK ] file ‘Textures/Sun/menu_smask.tga’ not found

    [MESHMAN ] EndPrecache.

    [SERVER ] loading time : 375ms (map : 328ms, client: 47ms)

    [SYSTEM ] Sound: Unknown chunk in wave (null)

    [SYSTEM ] Access violation exception while ‘reading from’ address 0x1c at address 0x57ec69fc

    Dr0 = 0x0 Dr1 = 0x0 Dr2 = 0x0

    Dr3 = 0x0 Dr7 = 0x0 Dr7 = 0x0

    SegGs = 0x0 SegFs = 0x3b SegEs = 0x23 SegDs = 0x23

    Edi = 0x57ecbbc0 Esi = 0x215ca0 Ebx = 0x209a00

    Edx = caught in function cPertRRDX::ProcessRefractionReflection<-cPertRRDX::Process<-cRSDPertRRDX::Draw<-cMeshRSD::Draw<-cModelManager::FlushMeshes<-cBspTree::Flush()<-cBspTree::Draw()<-cBspTree::Draw()<-cGameApp::DrawLevel<-cGameApp::DrawFrame<-cGameApp::HostFrame<-cGameApp::MainLoop<-cApplication::Run Shutting Down

    [SHUTDOWN] call ‘DoneSound’

    [SOUND ] Closing sound…

    [SOUND ] ==============================================

    [SOUND ] Listener 0 has not been released

    [SOUND ] Source 1 (‘MenuItemHilight’)has not been released

    [SOUND ] Source 2 (‘fish_fight’)has not been released

    [SOUND ] Source 3 (‘thunder’)has not been released

    [SOUND ] Source 4 (‘rain’)has not been released

    [SOUND ] Source 5 (‘MenuMusic1’)has not been released

    [SOUND ] 6 source(s) have not been released

    [SOUND ] Prototype ‘MenuItemSelect’ has not been released (1 active)

    [SOUND ] Prototype ‘MenuItemHilight’ has not been released (2 active)

    [SOUND ] Prototype ‘MenuBack’ has not been released (1 active)

    [SOUND ] Prototype ‘Error’ has not been released (1 active)

    [SOUND ] Prototype ‘fish_fight’ has not been released (1 active)

    [SOUND ] Prototype ‘fish_up’ has not been released (1 active)

    [SOUND ] Prototype ‘fish_fall’ has not been released (1 active)

    [SOUND ] Prototype ‘uw_fish_fight_slow’ has not been released (1 active)

    [SOUND ] Prototype ‘uw_fish_fight_medium’ has not been released (1 active)

    [SOUND ] Prototype ‘uw_fish_fight_fast’ has not been released (1 active)

    [SOUND ] Prototype ‘thunder’ has not been released (1 active)

    [SOUND ] Prototype ‘rain’ has not been released (1 active)

    [SOUND ] Prototype ‘win_hit’ has not been released (1 active)

    [SOUND ] Prototype ‘DropScreen’ has not been released (2 active)

    [SOUND ] Prototype ‘MenuMusic1’ has not been released (1 active)

    [SOUND ] 15 sound prototype(s) have not been released

    [SOUND ] ==============================================

    [SYSTEM ] *** LUA ‘SoundManager’ USES FOR GC : 377k (nblocks = 386485)

    [SOUND ] Sound closed successfully

    [SHUTDOWN] call ‘InputDone’

    [SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 4k (nblocks = 5020)

    [SHUTDOWN] call ‘DoneRenderInterface’

    [SYSTEM ] *** LUA ‘LightEngine’ USES FOR GC : 6k (nblocks = 7071)

    [SYSTEM ] *** LUA ‘ShaderManager’ USES FOR GC : 841k (nblocks = 861650)

    [SYSTEM ] Not all the pipelines were freed

    [SHUTDOWN] call ‘DoneConsole’

    [SHUTDOWN] call ‘DonePakFileManager’

    [SHUTDOWN] call ‘DoneCOM’

    [SHUTDOWN] call ‘DoneScript’

    [SHUTDOWN] call ‘DestroyMutex’

    [SHUTDOWN] call ‘DoneCmd’

    [SHUTDOWN] call ‘DoneCommonDll’

    [SYSTEM ] DoneCommonDll Ok

    [SHUTDOWN] call ‘DoneEngineDll’

    [SYSTEM ] DoneEngineDll Ok

    [SHUTDOWN] call ‘DoneSystem’

    [SHUTDOWN] < Shutting Down

    [MEMORY ] —————— Allocation Statistics ——————

    [MEMORY ] Total allocated memory 6676896 (6520Kb) (6Mb) peek: 16162240

    [MEMORY ] smalloc called 55189 times

    [MEMORY ] sfree called 52014 times

    [MEMORY ] snew called 46333 times

    [MEMORY ] sdelete called 43896 times

    Forced exit.

  • Jesus David Hernandez

    Blizz me sale un error D:

  • Alexis Juarez

    Dame el anzuelo e.e viene incluido!

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