Rapala Pro Fishing no es el primer juego de pesca que existe, pero sí es un excelente emulador de pesca. Normalmente títulos anteriores que solo vieron salida en ciertas consolas como la saga Exciting Bass o Sega Bass Fishing se caracterizaban por darle un toque arcade. Es decir, se exageraba la jugabilidad para que fuera más rápida y no fuera necesario saber mucho de pesca para divertirse un poco. A partir de la licencia de Rapala, se muestra un juego que llega a los apasionados del deporte y a los apasionados de los videojuegos. Es esencial saber usar los cebos adecuados para los peces adecuados y en las circunstancias adecuadas si queremos llevarnos la cena a casa. 202.342 hectáreas de terreno para poder pescar todo tipo de peces. Cada localización contiene datos reales en cuanto a su fauna, con una IA bastante buena que nos pondrá las cosas difíciles si queremos llegar a tener todos los trofeos. El enfoque de simulación es totalmente acertado y han dado de lleno en cuanto su ejecución.
Plataforma: PC
Idioma (Textos): Inglés
Idioma (Voces): Inglés
Tamaño: 293 MB
Formato: EXE
Genero: Simulación, Pesca
Requisitos Mínimos
Sistema Operativo: Windows XP/Vista/7/8/10
Procesador: 800 MHz o superior
RAM: 512 MB
Tarjeta Gráfica: 64 MB, DirectX: 9.0c
Disco Duro: 400 MB
VARIOS SERVIDORES
Rapala Pro Fishing:
Contraseña: www.blizzboygames.net
Para Instalar se descargan el archivo «.rar» una vez descargado lo descomprimen (la contraseña es: «www.blizzboygames.net» sin las comillas) y les quedara el instalador del juego, lo ejecutan y luego siguen los pasos de instalación.
hola blizz oye hay problemas para abrir el juego, aparece un error que segun violacion del sistema o algo asi, puedes solucionarlooo?? o que pasa con eso??
HOLA PORQUE INTENTO ABRIR LOS LICK DE DESCARGA Y LLEVA A OTRA PAGINA QUE PASA
Hola!!! Puedes subir mas juegos como este me encantan 🙂
Holaaaa!!! Podrias subir mas juegos de pesca me encantan tanto detras de la pantalla o en la vida real
blizz me sale un error despues que sale todas las movie pero cuando dice loading me sale un error AYUDA HELP
pudiste resolverloo?? me sale igual xd
Blizz me sale un error D:
[SYSTEM ] #################################################################
[SYSTEM ] ## CURENT BUILD : 1.0r 17:10:07 Aug 17 2004 ##
[SYSTEM ] ## Debug features available : ##
[SYSTEM ] ## * trace_system : system messages ##
[SYSTEM ] ## * error_exit : throw errors ##
[SYSTEM ] ## * guard/unguard : TRY/CATCH mechanism ##
[SYSTEM ] ## * TRACE_ALLOCATIONS : Count memory allocations ##
[SYSTEM ] ## * CONF_USE_CPP_EXCEPTIONS : Enable C++ exception handling ##
[SYSTEM ] #################################################################
[SYSTEM ] InitEngineDll Ok
[SYSTEM ] InitCommonDll Ok
[APP ] Registry error: unable to open registry !
[APP ] Home Path = ‘…Rapala’
[APP ] Application ‘Rapala Pro Fishing’ started
[APP ] Current application path : F:Disco de 209Halo Ce MapsArchivos 577 by BlizzBoyGamesBinRapala.exe
[APP ] Application received WM_ACTIVATEAPP: 1
[APP ] Application received focus
[INPUT ] Input acquire
[SOUND ] Initializing sound…
[DS ] Num of hardware channels (reported): 0 used:
[DS ] Num of hardware channels (reported): 0 used:
[PAK ] file ‘SHADERS.MTP’ not found
[PAK ] file ‘shaders.mtp’ not found
[DATA_ ] Loading shaders : ‘FXSHADERSFX_SHADERS.SCRIPT’
[PAK ] Allocating one more handler! Total: 0/10 .
[DATA_ ] Loading shaders : ‘FXSHADERSRAPALAFX.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPAK1_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPAK2_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPAM_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPAN_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPCL1_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPCL2_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPDD_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPFL1_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPFL2_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPMENU.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPMN1_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPMN2_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPTT_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSCOLORMAPTX_TER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKA2AIAK2.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKA2OTHERAK2OTHER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKA2ROCKAK2ROCKS.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKA2TREEAK2TREES.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKAAIAK_AI.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKAOTHERAK1OTHER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKAOTHERRAPALAFX.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKAROCKAK1ROCKS.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSALASKATREEAK1TREES.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSAMAZONAIAM.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSAMAZONOTHERAMOTHER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSAMAZONROCKAMROCKS.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSAMAZONTREEAMTREES.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSARKANSASAIAN.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSARKANSASOTHERANOTHER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSARKANSASROCKANROCK.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSARKANSASTREEANTREE.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSCALIFORNIA2OTHERCL2OTHER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSCALIFORNIA2ROCKCL2ROCKS.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSCALIFORNIA2TREECLTREES.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSCALIFORNIAOTHERCLOTHER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSCALIFORNIAROCKCLROCKS.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSCALIFORNIATREECLTREES.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSCAUSTICANIM.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSDELTAAIDD.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSDELTAOTHERDDOTHER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSDELTAROCKDDROCKS.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSDELTATREEDDTREE.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDA2AIFL2.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDA2OTHERFL2OTHER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDA2ROCKFL2ROCK.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDA2TREEFL2TREE.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDAOTHERFLOTHER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDAROCKFLROCK.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSFLORIDATREEFLTREE.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSMENUMENU_ALL.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSMENUWATER_MENU.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTA2OTHERMN2OTHER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTA2ROCKMN2ROCKS.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTA2TREEMN2TREES.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTAAIMN.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTAOTHERMNOTHER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTAROCKMNROCKS.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSMINNESOTATREEMNTREES.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSPROJ.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSTEXASAITX.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSTEXASOTHERTXOTHER.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSTEXASROCKTXROCK.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSTEXASTREETXTREE.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSTUTORIALOTHERTT_OTH.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSTUTORIALROCKTTROCKS.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSOBJECTSTUTORIALTREETTTREES.SCRIPT’
[DATA_ ] Loading shaders : ‘LEVELSPLATFORM.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSBOATSBOAT.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSBOAT_TRAIL1.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSCOMMON_SHADERS.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSDEFAULT_SHADERS.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSFISHFISH_PC.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSFONT_SHADERS.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSFXBOATSTATIC_PC.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSFXBOATTRAIL_PC.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSFXWATERRAYS.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSHUMANSHUMANSHADERS.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSHUMANSMHUMANSHADERS.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSINEDITOR.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSITEMSITEMS.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSITEMSM_LINE.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSLOADINGSCREEN.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSLURELURE.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSMENUS.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSMENUMENU.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSMENUMENU_WATER.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSMENUMFISH_PC.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSMENUMLURE.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSMENUPAD.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSMENURIPPLE.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSROD_LINE.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSSKYADVANCEDSKY.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSSKYSKYS.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSSKYSTATICSKY.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSTRIGGER.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSVARS.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSWATERFALLM.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSWATERWHIRL2.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSWATER_RIVER.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSWATER_R_WIRL.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSWATER_SHADERS.SCRIPT’
[DATA_ ] Loading shaders : ‘SHADERSWTPSPACE.SCRIPT’
[SYSTEM ] LUA: ‘attempt to call a nil value’
[SHADERMAN] Shader error ‘attempt to call a nil value’ from shader ‘ConsoleShader’
[SYSTEM ] Couldn’t load shader ‘ConsoleShader’
[APP ] ‘GameDll’ game version 1.0
[APP ] ‘InterfaceDll’ interface version 1.0
[SYSTEM ] *** LUA ‘MaterialManager’ USES FOR GC : 7k (nblocks = 7293)
[SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 19k (nblocks = 19857)
[SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 50k (nblocks = 51785)
[SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 23k (nblocks = 24345)
[SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 25k (nblocks = 26461)
[SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 25k (nblocks = 25713)
[SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 26k (nblocks = 27144)
[SYSTEM ] Interface DLL is Ok
[SYSTEM ] Game DLL is Ok
[APP ] Entering main loop
[SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 255k (nblocks = 261720)
[SYSTEM ] fn=1, fps=0; tris= 0, rend(0.000) game(0.000) wait(0.000) sound(0.000) input(0.000) time=1.000000
[SYSTEM ] FX: failed to load FxClasses.ini from ‘(null)’ resources
[SYSTEM ] *** LUA ‘FxManager-Define’ USES FOR GC : 13k (nblocks = 13884)
[PAK ] file ‘ZMTPMENU.MTP’ not found
[PAK ] file ‘zmtp/menu.mtp’ not found
[BSP ] reading chunk 12 (CHUNK_INFO); size = 160; pos = 8
[BSP ] reading chunk 27 (CHUNK_DEBUG); size = 32; pos = 176
[BSP ] reading chunk 40 (CHUNK_COLORMAP_TERRAIN); size = 263552; pos = 216
[BSP ] reading colormap terrain
[BSP ] reading chunk 43 (CHUNK_WATERREFLECTION); size = 32; pos = 263776
[BSP ] reading chunk 17 (CHUNK_FOG); size = 32; pos = 263816
[BSP ] reading chunk 39 (CHUNK_SKY_INFO); size = 32; pos = 263856
[BSP ] reading chunk 13 (CHUNK_SKY); size = 67840; pos = 263896
[BSP ] reading sky
[BSP ] reading chunk 8 (CHUNK_ORIGIN); size = 32; pos = 331744
[BSP ] reading chunk 19 (CHUNK_ZONES); size = 6272; pos = 331784
[BSP ] reading chunk 21 (CHUNK_DRAWZONES); size = 96; pos = 338064
[BSP ] reading chunk 0 (CHUNK_PLANES); size = 7648; pos = 338168
[BSP ] reading chunk 1 (CHUNK_NODES); size = 191104; pos = 345824
[BSP ] reading chunk 2 (CHUNK_LEAFS); size = 292096; pos = 536936
[BSP ] reading chunk 30 (CHUNK_INV_BRUSHES); size = 416; pos = 829040
[BSP ] reading chunk 36 (CHUNK_INV_MODELS); size = 32; pos = 829464
[BSP ] reading chunk 31 (CHUNK_MODELS); size = 23776; pos = 829504
[BSP ] reading chunk 35 (CHUNK_VEG_MODELS); size = 32; pos = 853288
[BSP ] reading chunk 4 (CHUNK_PORTALS); size = 30688; pos = 853328
[BSP ] reading chunk 24 (CHUNK_FOG_INFO); size = 32; pos = 884024
[BSP ] reading chunk 5 (CHUNK_SHADERS); size = 32; pos = 884064
[BSP ] reading chunk 22 (CHUNK_VIS_PACKED); size = 665152; pos = 884104
[BSP ] reading chunk 28 (CHUNK_MODELS_VIS); size = 79552; pos = 1549264
[BSP ] reading chunk 33 (CHUNK_TER_VIS); size = 744608; pos = 1628824
[SYSTEM ] loading ter vis 744588; vislevel 3; cells 16
[BSP ] reading chunk 6 (CHUNK_LIGHT); size = 128; pos = 2373440
[BSP ] reading chunk 7 (CHUNK_ENTITIES); size = 2336; pos = 2373576
[SYSTEM ] Pipeline: ‘PertRR’ failed to create vertex shaider
[SYSTEM ] Pipeline: ‘PertRR’ failed to create vertex shaider
[SYSTEM ] Pipeline: ‘PertRR’ failed to create vertex shaider
[SYSTEM ] Pipeline: ‘PertRR’ failed to create vertex shaider
[APP ] map ‘menu’ loaded succesfully
[SYSTEM ] render GC 0
[SYSTEM ] *** LUA ‘SpServer’ USES FOR GC : 10k (nblocks = 11028)
[PAK ] file ‘typemap/menu.mat’ not found
[SYSTEM ] LUA: ‘attempt to call a nil value’
[SHADERMAN] Shader error ‘attempt to call a nil value’ from shader ‘CircleShader’
[SYSTEM ] Couldn’t load shader ‘CircleShader’
[SYSTEM ] END LOG : ‘menu.list’
[PAK ] file ‘Textures/Sun/menu_smask.tga’ not found
[MESHMAN ] EndPrecache.
[SERVER ] loading time : 375ms (map : 328ms, client: 47ms)
[SYSTEM ] Sound: Unknown chunk in wave (null)
[SYSTEM ] Access violation exception while ‘reading from’ address 0x1c at address 0x57ec69fc
Dr0 = 0x0 Dr1 = 0x0 Dr2 = 0x0
Dr3 = 0x0 Dr7 = 0x0 Dr7 = 0x0
SegGs = 0x0 SegFs = 0x3b SegEs = 0x23 SegDs = 0x23
Edi = 0x57ecbbc0 Esi = 0x215ca0 Ebx = 0x209a00
Edx = caught in function cPertRRDX::ProcessRefractionReflection<-cPertRRDX::Process<-cRSDPertRRDX::Draw<-cMeshRSD::Draw<-cModelManager::FlushMeshes<-cBspTree::Flush()<-cBspTree::Draw()<-cBspTree::Draw()<-cGameApp::DrawLevel<-cGameApp::DrawFrame<-cGameApp::HostFrame<-cGameApp::MainLoop<-cApplication::Run Shutting Down
[SHUTDOWN] call ‘DoneSound’
[SOUND ] Closing sound…
[SOUND ] ==============================================
[SOUND ] Listener 0 has not been released
[SOUND ] Source 1 (‘MenuItemHilight’)has not been released
[SOUND ] Source 2 (‘fish_fight’)has not been released
[SOUND ] Source 3 (‘thunder’)has not been released
[SOUND ] Source 4 (‘rain’)has not been released
[SOUND ] Source 5 (‘MenuMusic1’)has not been released
[SOUND ] 6 source(s) have not been released
[SOUND ] Prototype ‘MenuItemSelect’ has not been released (1 active)
[SOUND ] Prototype ‘MenuItemHilight’ has not been released (2 active)
[SOUND ] Prototype ‘MenuBack’ has not been released (1 active)
[SOUND ] Prototype ‘Error’ has not been released (1 active)
[SOUND ] Prototype ‘fish_fight’ has not been released (1 active)
[SOUND ] Prototype ‘fish_up’ has not been released (1 active)
[SOUND ] Prototype ‘fish_fall’ has not been released (1 active)
[SOUND ] Prototype ‘uw_fish_fight_slow’ has not been released (1 active)
[SOUND ] Prototype ‘uw_fish_fight_medium’ has not been released (1 active)
[SOUND ] Prototype ‘uw_fish_fight_fast’ has not been released (1 active)
[SOUND ] Prototype ‘thunder’ has not been released (1 active)
[SOUND ] Prototype ‘rain’ has not been released (1 active)
[SOUND ] Prototype ‘win_hit’ has not been released (1 active)
[SOUND ] Prototype ‘DropScreen’ has not been released (2 active)
[SOUND ] Prototype ‘MenuMusic1’ has not been released (1 active)
[SOUND ] 15 sound prototype(s) have not been released
[SOUND ] ==============================================
[SYSTEM ] *** LUA ‘SoundManager’ USES FOR GC : 377k (nblocks = 386485)
[SOUND ] Sound closed successfully
[SHUTDOWN] call ‘InputDone’
[SYSTEM ] *** LUA ‘unknown’ USES FOR GC : 4k (nblocks = 5020)
[SHUTDOWN] call ‘DoneRenderInterface’
[SYSTEM ] *** LUA ‘LightEngine’ USES FOR GC : 6k (nblocks = 7071)
[SYSTEM ] *** LUA ‘ShaderManager’ USES FOR GC : 841k (nblocks = 861650)
[SYSTEM ] Not all the pipelines were freed
[SHUTDOWN] call ‘DoneConsole’
[SHUTDOWN] call ‘DonePakFileManager’
[SHUTDOWN] call ‘DoneCOM’
[SHUTDOWN] call ‘DoneScript’
[SHUTDOWN] call ‘DestroyMutex’
[SHUTDOWN] call ‘DoneCmd’
[SHUTDOWN] call ‘DoneCommonDll’
[SYSTEM ] DoneCommonDll Ok
[SHUTDOWN] call ‘DoneEngineDll’
[SYSTEM ] DoneEngineDll Ok
[SHUTDOWN] call ‘DoneSystem’
[SHUTDOWN] < Shutting Down
[MEMORY ] —————— Allocation Statistics ——————
[MEMORY ] Total allocated memory 6676896 (6520Kb) (6Mb) peek: 16162240
[MEMORY ] smalloc called 55189 times
[MEMORY ] sfree called 52014 times
[MEMORY ] snew called 46333 times
[MEMORY ] sdelete called 43896 times
Forced exit.
Dame el anzuelo e.e viene incluido!